Hero Who Get Nerf and Adjust in 1.6.26 Patch

In the previous post, we discussed about heroes who got buffs on patch 1.6.26.

Now we will discuss about heroes who get nerf and adjust in the current patch. Here are some hero that gets Nerfs and Adjust that will make Mobile Legends matches better than ever now.

Beatrix (Adjustment)

There are several adjustments that Beatrix will receive for the damage from each weapon in her possession.

  • Wesker – Basic Attack (Buff): Second attack reduction ratio 40% >> 70% (Reduction Ratio From Third Attack onwards will not be changed, i.e. 40%). Lifesteal effect from here increases by 80% >> 100%.
  • Nibiru – Basic Attack (Adjustment): Damage 15 + 60% Physical Attack >> 65% Physical Attack.
  • Renner – Ultimate (Buff): Bonus Physical Attack that will come out of Ulimate will increase by 250% >> 280%.
  • Benett – Ultimate (Adjustment): Total Damage 685 – 1025 + 255% Physical Attack >> 580 – 980 + 225% Physical Attack. This reduction ratio increased to from 10% >> 20%.
  • Nibiru – Ultimate (Nerf): Base Damage 225 – 315 >> 220 – 320.

Nathan (Nerf)

Get Damage reduction that will affect Early Damage.

  • Skill 1 (Nerf): Base Damage 200 – 500 >> 150 – 450.

Karina (Adjustment)

Many player use Karina as a Build Tank in the game, until finally there is an adjustment for Karina which is appropriate for us to see as a Role Assassin in the game.

  • Passive (Adjustment): Damage 45 – 5 * Level + 11% of Target’s lost HP >> 50 + 80 Magic Power + 8% of Target’s lost HP.
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Mathilda (Adjustment)

Reduced the difficulty of using Matilda’s Hero in the Controls section and balances her power in high-level matches.

  • Skill 1 (Nerf): This skill’s base damage will decrease from 140 – 660 >> 425 – 700, The reduction ratio will decrease from 30% >> 20%.
  • Skill 2 (Adjustment): Mana Usage from 120 – 95 >> 75 – 100.
  • Ultimate (Buff): Wish Base Damage increased from 40 – 50 >> 60 – 70.

Phoveus (Adjustment)

The control of Hero Phoveus has decreased so it’s easier to use.

  • Skill 1 (Adjustment): Base Damage 275 – 525 >> 250 – 500, Mana reduction 50 – 65 >> 45 – 60. Damage to Minions from 150% >> 160%.

Jawhead (Nerf)

Reduces Jawhead’s Support and Hero abilities and increases their Damage ability.

  • Skill 2 (Nerf): Skill cooldown increased from 12 – 10 Seconds >> 15 – 12 Seconds.
  • Ultimate (Buff): Damage 400 – 700 + 100% Total Physical Attack >> 350 – 600 + 150% Total Physical Attack.

Barats (Nerf)

Western powers and Detona stole too much attention in high-level matches.

  • Attribute (Nerf): Base Defense 20 >> 18.
  • Passive (Nerf): Defense per stack: 2 – 5 >> 1 – 4.

Hayabusa (Nerf)

Mobile Legends Hayabusa Guide: Here's how to become a pro Hayabusa player

This new power of Hayabusa is too strong to fight any Hero due to the new mechanics and mobility. So that in this patch there is a slowdown in the skill.

  • Skill 2 (Nerf): Cooldown from 19 – 14 Seconds >> 20 – 16 Seconds.
  • Ultimate (Nerf): Cooldown increase occurs for 40 seconds >> 50 Seconds longer.

Paquito (Nerf)

This nerf still continues for a very strong boxer and is the champion of this boxing, because his potential is too big at High Rank.

  • Skill 1 (Nerf): Damage 240 – 420+ 70% Physical Attack >> 210 – 360 + 50% Physical Attack.
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X Borg (Nerf)

Pembalap Kok Robot? Ini Skin Baru X.Borg Mobile Legends "Moto Drifter" - Semua Halaman - Grid Games

Reduces X borg’s Durability when in Early Damage.

  • Attribute (Nerf): Base HP 1018 >> 918, reduces Firaga Armor’s Base HP with something like this.

Yve (Nerf)

Gained Damage reduction for match adjustments.

  • Ultimate (Nerf): Yve’s sliding attack base damage decreased from 105 – 165 >> 65 – 125.

Some of these adjustments will indeed affect the match in the Mobile Legends game, of course it will create a new meta in the future. That means you have to be prepared to adapt the game.

Moonton gives Adjustment and nerf to make the game more stable. So that all players will be able to find out every Potential Hero they use.

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